
Card Games
I have participated in the development of 2 trading card games. Both are distributed only in Thailand.

Overviews
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Genre: Physical Trading Card
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Players: 2
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Publisher: Santo Nino Company Limited (Phenomenon Party)
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Developer: Santo Nino Company Limited (Phenomenon Party)
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Years of Development: 2000 - 2002
Summoner Master is the most successful Thai trading card game of all time. The players play as a summoner who summons monsters to fight against other players. They can also play tarot cards as spells to support the fight. The highlight mechanics are:
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Combination: Two or more monsters can be combined into the stronger one.
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Combat Lines: There 2 lines on the battlefield, Attack, and Defense Lines that affect the game in many ways such as Monster's current status and skills.
Here are some cards I have illustrated.




Responsibilities
This card design was my part-time work when I was in undergraduate study. I worked on the project as the lead card designer, lead playtester, and illustrator.
My works included:
Card Design
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Design monster and spell card abilities.
Playtest
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Conducted a playtesting session with the playtester team.
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Balanced and tuned card abilities according to the feedback.
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Created prototype cards for the test.
Illustration
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Illustrated the card art.
Links
Official Website

Overviews
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Genre: Physical Trading Card
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Players: 2
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Publisher: Fadalgia Team
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Developer: Fadalgia Team
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Years of Development: 2006 - 2008
Fadalgia is the second card game I have participated in the development. It was a popular card game in Thailand in 2006-2009, and it is going to be reprinted in 2020. The game mechanic is adapted from Magic the Gathering. The players summon the monsters to fight against the opponent. The highlight mechanics are:
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Life Pile: There are 2 piles; Draw Pile and Life Pile. The players can draw an additional card from the Life Pile once each turn. However, they will lose the game if there is no card in the Life Pile.
- Resource: Every card can be used as a resource. This gives the players more flexibility to build a deck.
Here are some cards I have illustrated.

Responsibilities
I initially worked as the playtester in the first two sets. I became the lead card designer and lead playtester in the third set.
My works included:
Card Design
-
Design monster and spell card abilities.
Playtest
-
Conducted a playtesting session with the playtester team.
-
Balanced and tuned card abilities according to the feedback.
-
Created prototype cards for the test.
Illustration
-
Illustrated the card art.